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Cadence of Hyrule – Crypt of the NecroDancer (Nintendo Switch)
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- Keep the beat to keep Hyrule from meeting certain doom in Cadence of Hyrule – Crypt of the NecroDancer Featuring The Legend of Zelda on Nintendo Switch. Discover a one-of-a-kind rhythmic action-adventure that combines the gameplay of Crypt of the NecroDancer with the unique setting and music of The Legend of Zelda series.
- The king of Hyrule has been forced into slumber by a villainous threat that’s determined to spread a cacophony of enchanted music across the land
- Start your quest as Crypt of the NecroDancer’s heroine Cadence, then, once you’ve got the basics down, choose to play as either Link or Princess Zelda to carry on your journey. Explore a randomly generated overworld and dungeons on a quest to protect the world in this action-packed adventure with a rhythmic twist!
- Includes the Caydence of Hyrule – Crypt of the NecroDancer Season Pass giving you access to three packs of downloadable content as soon as they’re released. Plus, bonus costumes for Link and Zelda that you can use right away!
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- Rated : Ages 7 and Over
- Product Dimensions : 17 x 10.5 x 1.1 cm; 50 Grams
- Release date : 23 Oct. 2020
- ASIN : B08F86ZDRV
- Item model number : 10004557
Best Sellers Rank:
4,254 in PC & Video Games (See Top 100 in PC & Video Games)
- 386 in Nintendo Switch Games
- Customer reviews:
Cadence of Hyrule.
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In my opinion, this game is one of the most enjoyable, refreshing entries to the Zelda series in many years. The game sees Hyrulean heroes crossing over with the universe of the previously-unknown-to-me ‘Crypt of the Necrodancer’ franchise, from which it borrows much of its gameplay mechanics. I enjoyed this so much however, I have already preordered the deluxe version of ‘Crypt of the Necrodancer’ itself for Switch.
The combat plays out sort of like a real-time, fast-paced metronomic chess; where strategy and planning a few steps ahead are the order of the day.
I only found the keeping the beat mechanic a tiny bit cumbersome and irritating when having to move to the beat through a screen containing baddies that I maybe couldn’t despatch of because I didn’t have a certain item yet. This is like treading treacle sometimes, but only adds to the sense of relief of being able to move freely once all enemies are eliminated and the high tempo music ebbs into a soothing, calm and gentle rendition.
Die hard fans of classic Zelda gameplay will either find these changes the most novel thing to happen to the franchise or complete sacrilege. I of course am the former, and have loved playing this, which is also great fun co-op.
• 2D 16-bit Zelda aesthetic featuring a lot of nice visual effects, and definitely a graphical step up from the SNES Link to the Past visuals. An aesthetic like if there were a 32 bit remaster of Link to the Past, for want of a better description.
• Classic Zelda items, baddies, collectibles; all ow which will be comfortably familiar to fans of the series.
• Excellent combat mechanic - the “keep the beat” gameplay can be toned down to make it easier or entirely disabled for the terminally rhythm-less, so don’t let that be a deal breaker.
• Fantastic soundtrack(s) featuring multiple different chip tune renditions of your favourite pieces of Zelda music.
• Fully randomised dungeons, which are (being random by nature) a lot less themed, structured and logical than the main series.
• Semi-randomised overworld, with each individual screen on the map being a fixed tile containing certain elements, but which is placed randomly within the map grid on game start.
• Main game quite short but the procedurally generated elements, multiple characters and co-op mode add very significant replay value.
• Play as many different characters with unique abilities from the Zelda franchise (‘goodies’ and ‘baddies’)
• Probably one of the most original thing to happen to the Zelda franchise in YEARS.
By Milo Runix on 23 October 2020